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Saturday, March 2, 2013

Objects and Memory


"Objects & Memory", a film about human experience in the aftermath of 9/11 terrorist bombings, recounts stories about ordinary things that have been transformed into irreplaceable conveyors of experience, aspiration and identity. People seek to preserve the past and speak to the future through the objects they treasure and the memories they evoke. The relationship between objects and memory is an active area of theoretical study and its psychological dimension informs significant channels of communication in design, including the way users respond to designed artifacts.The area of 'emotional design' has seen a resurgence of interest in recent years as designers try to better understand how our emotions affect what we buy and why we become attached to and keep certain artifacts. This question is also of interest to sustainability research as it promises a better  understanding of our interaction with objects, and therefore hold clues to the way we can redirect both consumption and user practice. Your own research into these relationships will help inform the relevance, sensitivity and depth of your design concepts. Access the video and conference information via the essential links menu

Friday, March 1, 2013

'ISM'

How can an object reflect an"ism"?

Ceremonies and ritual events are generally structured and disciplined, arising from a set of beliefs that are commonly held amongst a group of individuals. Think of religious and cultural systems, organisations, and of course, avantgarde 'art and design movements', where the 'manifesto' is used to announce the 'rules' and 'philosophy' of the movement. The Dada documentary video introduces this influential early 20thC 'ism' as a movement looking for a new way of addressing what it's members saw as the failure of European society , often by mocking it's rigid ritual values, yet it (perhaps unavoidably) created it's own!

Research such 'ISM's and you will find much to explore as inspiration for furniture design. You may also gain enough insight into the nature of 'ism's' to develop your own!( this is encouraged providing it has a manifesto and a ritual structure is clearly established and communicated through your furniture design).

Other useful starting points:

• Ceremonies, rituals and events in which objects/ artifacts participate -investigate experiential and symbolic interactions?
• Objects that are archetypal or trigger emotions (either personal or stereotypical symbolism)
• The way objects /images communicate to us - structurally and metaphorically (semantics)

One small component of your furniture design will be printed in 3D on the Rapid Prototyping Machine. As described in the brief, the rapid prototyped component should be small. As a guideline, keep the dimensions within 100 x 100 x100mm which would cost in the vicinity of $50-$70 to print. We'll discuss the various options in studio.

In the computer Labs you will be learning how to create a 'solid' geometry model and exporting the file for 3D printing. There is quite a lot to cover in a short time.

Tutorials and information about the 3D printing process will be regularly updated in the Digital Studio section of the Coursework Folder, and the recommended weekly instructional videos are nominated in the course schedule under the ISM project heading. You will need to watch the nominated videos and keep up with the tutorials. It will also be useful to further explore and practice drawing and boolean operations covered in the cathedral tutorial which will be useful in completing this project.

Check the Essential Links for Information about remotely accessing the Classwork folder